If the player's total armor penetration is lower than or equal to the enemy's defense, the damage is increased by half of the armor penetration value.This means that the entirety of the enemy's defense is effectively ignored (as the enemy's damage reduction by half its defense – see above – is canceled out). If the player's total armor penetration is greater than the enemy's defense, the damage is increased by half of the enemy's defense.It works by increasing the damage dealt as follows: Sergeant United Shield (Desktop, Console and Mobile versions)ĭesktop/ Console/ Mobile-Only Content: This section's information applies only to the Desktop, Console, and Mobile versions of Terraria.Īrmor penetration is a hidden player statistic that determines the effective amount of the enemy's defense portion that is ignored when dealing damage to it. These miscellaneous effects increase the player's defense.Īegis Fruit (Desktop, Console and Mobile versions)īrand of the Inferno (Desktop, Console and Mobile versions) Withered Armor (Desktop, Console and Mobile versions) (Desktop, Console and Mobile versions) −15 (only for players) / (Old-gen console and 3DS versions) −20 The Bast Defense (Desktop, Console and Mobile versions)ĭryad's Blessing (Desktop, Console and Mobile versions) Plenty Satisfied (Desktop, Console and Mobile versions)Įxquisitely Stuffed (Desktop, Console and Mobile versions) The defense of enemies cannot be increased, only decreased. They will always reduce incoming damage by 50% of their defense: net dmg = \lfloorattack dmg - def × 0.5 \rfloor.īuffs and debuffs can temporarily alter a player's or an enemy's defense. dmgĮnemies have a defense statistic just like players do, but they do not gain more protection from defense in Expert Mode or Master Mode. When calculating damage in PvP, the factor is always 0.5, regardless of difficulty. The formula is: net dmg = \lfloorattack dmg - def × factor \rfloor, where factor is 0.5 in Classic Mode, 0.75 in Expert Mode (Desktop, Console and Mobile versions), and 1 in Master Mode (Desktop, Console and Mobile versions). It is calculated after the general ☑5% damage randomization. damage is reduced by a fixed amount per hit (as opposed to a multiplicative damage reduction, which would reduce damage by a percentage). 5.2 Old-gen console version and Nintendo 3DS versionĭefense gives a flat reduction in damage, i.e.5.1 Desktop version, Console version, and Mobile version.
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